Connect to Wireless Network: Residential and IoT

Where to start when connecting

Our University-wide network is now fully wireless and connects all campus buildings and operations. Eduroam should be your starting point whenever connecting devices to the network.

Steps to connect

To connect your device to the wireless network please use the instructions outlined in the Knowledge Base article Connect to Eduroam

If your device doesn't have the option to enter your netID, you cannot connect it to eduroam. Instead, register your device on Servicenet and try to connect that way.

Which devices may require support to connect

If you don’t see the device you’re looking for in the chart below, contact us for help.

Type of device/appExamplesHow to connect/use
Streaming app services such as Hulu, AppleTV, Netflix, Prime Video
  • AppleTV
  • Roku
  • Firestick
  • Chromecast

Connect the device to a display using an HDMI or USB cable

(if streaming is not built into the display)

Smart TVs running streaming apps
  • AppleTV
  • Android TV
  • Fire TV
Register on Servicenet
Streaming apps watched by casting from your wireless device to your own streaming device
  • iPhone app streaming on an AppleTV using Airplay
  • Prime streaming to a FireTV using FireStick
Not supported
Streaming apps watched by casting from your wireless device to a University-owned AppleTV
  • Conference room TVs
  • Dorm common room TVs
Use Apple Airplay
Gaming consoles (PS4/PS5, XBox, Nintendo Switch, etc.)
  • PS4/PS5 ***
  • Xbox ***
  • Nintendo Switch ***
Register on Servicenet for Gaming
Devices meant for home networks
  • Echo
  • Google Home
  • Roomba
  • Internet speakers
  • Voice-controlled devices
  • Remote-controlled power outlets or lighting
Not supported
Networked personally-owned printers Not supported
Standalone personally-owned printers Use a USB cable or Bluetooth to connect directly to the source
Personal Wi-Fi routers and access points Not supported*
Point of Sale (POS) credit card processing Not supported**

*May interfere with the campus network.
**Wireless network is not PCI compliant.
*** Certain types of hybrid Peer to Peer (P2P) games are currently not supported on the Princeton University Network. ie. P2P games in which a user acts as a server and host matches and or lobbies. OIT is currently investigating a solution.


Requesting assistance

If you are a Princeton University member and require assistance, please contact the OIT Support and Operations Center (SOC) using any of the options listed under “Information Technology” on the Contact Us page.